Icon basics

The following table describes what each icon does:

Icon Description

Display icon

Displays text and graphics on the screen. See Working with text and Working with images and graphic objects.



Motion icon

Moves an object along a path or to a specific point. You can restrict where an object can move. See Using the motion icon.

Erase icon

Erases any or all objects from the screen when they are no longer needed. See Setting up an erase icon.

Wait icon

Adds pauses with or without onscreen buttons that let users decide when to continue. See Setting up a wait icon.

Navigate icon

Sets up automatic or user-controlled navigation in a hypermedia framework. See Setting up a navigate icon.



Framework icon

Creates a hypermedia framework, a structure of text, graphics, sound, animation, and data that users can navigate through. See Setting up a framework icon.



Decision icon

Sets up various paths Authorware can take depending on conditions and events. See Setting up a decision icon and Decision structures--directing the flow automatically.



Interaction icon

Gives users a variety of ways to make choices, such as clicking buttons or hot spots. Evaluates a user's actions. See Setting up an interaction icon.



Calculation icon

Updates values in variables. Executes functions that affect what the piece does. See Setting up a calculation icon and Where you can use variables, functions, expressions, code snippets, and scripts.



Map icon

Simplifies and organizes the flowline by grouping it into smaller segments. See Setting up a map icon.

Digital movie icon

Plays Director 5 and earlier, AVI, MOV, FLC, MPEG, and QuickTime 2 digital movies. You will need to use the QuickTime Xtra to import QuickTime 3 or later movies. See Setting up a digital movie icon and Working with digital movies.



Sound icon

Includes music, narration, or sound effects in a piece. See Setting up a sound icon and Working with sound.



DVD icon

Includes still images, sound, or movie from DVD. See Setting up a DVD icon and Working with DVDs.

Knowledge Object icon

Includes Knowledge Objects. See Using Knowledge Objects.

Start and stop flags

Speeds up development by letting you test segments of the flowline as you create them. (The start and stop flags are usually used together.) See Running and pausing a piece.



Icon color palette

Organizes icons by color-coding them. See Coloring icons.

Some icons share common traits:


 

Send me an e-mail when comments are added to this page | Comment Report

Current page: http://livedocs.adobe.com/authorware/7/using_aw_en/02_get16.htm