The following table describes what each icon does:
| Icon | Description |
|---|---|
|
Display icon |
Displays text and graphics on the screen. See Working with text and Working with images and graphic objects. |
|
|
Moves an object along a path or to a specific point. You can restrict where an object can move. See Using the motion icon. |
|
Erase icon |
Erases any or all objects from the screen when they are no longer needed. See Setting up an erase icon. |
|
Wait icon |
Adds pauses with or without onscreen buttons that let users decide when to continue. See Setting up a wait icon. |
|
Navigate icon |
Sets up automatic or user-controlled navigation in a hypermedia framework. See Setting up a navigate icon. |
|
|
Creates a hypermedia framework, a structure of text, graphics, sound, animation, and data that users can navigate through. See Setting up a framework icon. |
|
|
Sets up various paths Authorware can take depending on conditions and events. See Setting up a decision icon and Decision structures--directing the flow automatically. |
|
|
Gives users a variety of ways to make choices, such as clicking buttons or hot spots. Evaluates a user's actions. See Setting up an interaction icon. |
|
|
Updates values in variables. Executes functions that affect what the piece does. See Setting up a calculation icon and Where you can use variables, functions, expressions, code snippets, and scripts. |
|
|
Simplifies and organizes the flowline by grouping it into smaller segments. See Setting up a map icon. |
|
Digital movie icon |
Plays Director 5 and earlier, AVI, MOV, FLC, MPEG, and QuickTime 2 digital movies. You will need to use the QuickTime Xtra to import QuickTime 3 or later movies. See Setting up a digital movie icon and Working with digital movies. |
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|
Includes music, narration, or sound effects in a piece. See Setting up a sound icon and Working with sound. |
|
|
Includes still images, sound, or movie from DVD. See Setting up a DVD icon and Working with DVDs. |
|
Knowledge Object icon |
Includes Knowledge Objects. See Using Knowledge Objects. |
|
Start and stop flags |
Speeds up development by letting you test segments of the flowline as you create them. (The start and stop flags are usually used together.) See Running and pausing a piece. |
|
|
Organizes icons by color-coding them. See Coloring icons. |
Some icons share common traits:
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